-One hit kills*
-Each team has a designated and clearly marked "base." This is the team's center of operations (obviously) but it's also where players are healed
and weapons repaired.
-Anybody may “carry” dead players anywhere (regardless of team) by holding hands with them, then walking around.
-Each team has a designated medic. (medic is armed, performs the same function as all other players, with the exception of medic duties)
-Medics may heal anybody, but only at the medic’s own base
-Players may “capture” enemies by forcing them to surrender, and they can (and should) take the captive’s weapons. (This is a good reason to carry
a concealed pistol, as you can break out of captivity if you so choose.)
-When captured, the captors may make the captive go wherever, and they can shoot them, but that turns them into a normal “dead” player.
-Medics can heal themselves at their own base.
-Players may lead up to 2 people around at once.
-When a medic “heals” somebody, that person is fully revived and may resume play.
-Medics may “heal” enemy players at the medic’s own base if they really want to.
-A weapon hit means that weapon is now "broken" and cannot be used until it is "repaired" at the player's base.
This incorporates things such as capturing the enemy’s “dead” players so they cannot be "revived" by their own team. A game is over when all of one
team is “captured” or “dead.” You can also "capture" the enemy's base so they can't use it.
Capturing dead bodies, taking over bases, healing each other, surrender/hostage situations... all in one game!! What do you all think?
*(Another spin-off of this game can be that each person has 3 health points: a headshot takes 3 HP, a torso shot takes 2, and a limb shot takes 1. Once
you're out of HP, you are "dead" but you can be "healed" normally.)