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 Official NIA Rules

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-=MIA=-Soul

-=MIA=-Soul


Male Number of posts : 73
Age : 40
Localisation : Mack town
Registration date : 2007-04-23

Official NIA Rules Empty
PostSubject: Official NIA Rules   Official NIA Rules Icon_minitimeTue Jun 12, 2007 9:18 am


Here Are The Official NIA Rules.

Playing Areas
-must be out of city limits if not on private land (owned land).
-if on private land please mark off playing area so players do not wander out of private land.
-public land is a no go in city limits (public land can either be crown or land where the owner is not asked for permission everytime)
-if someone from the public is struck they can charge with assualt.
-call police if you play on public land outside of city limits.



Eyewear

1-Anyone under the age of 18 must wear a full face mask or a mouth guard (and goggles). This is because of the liabilities of getting teeth knocked out and dental damage parents would not take well to. So 16, 17 year olds must wear masks.

2-Players 18+ must wear a sealed goggle or mask.
Here is a list of No No eye wear
-safety glasses
-shooting glasses
-progressive bi-focals
-contacts
-Mesh glasses
-eye lids
(I really hope you are getting the idea)

Acceptable eye wear (must have appropriate safety rating)
-Paintball Goggles
-Tactical Goggles
-Mesh airsoft goggles
-sealed welding goggles(with good rating)
-Sealed safety glasses(with good rating)
-any eye wear that seals around the eye(s) and can withstand a point blank shot from a stock AEG

Safe Zone
-Any gun to be allowed in the safe zone must have magazine out, cleared, safty on and barrel bag on. If one or more of these can be upheld the gun needs to be kept outside the safety zone.
-If there is no safe zone available goggles are on at times, only removed when everyone is guaranteed to have their barrel bags and safeties on.
- Sidearm’s must be holstered, safeties on and mag out to enter the safe zone. Your Sidearm may not be drawn in the safe area unless magazine is out and chamber empty.

Game Play Rules
- Call “out” even when in doubt.
- If someone calls you as hit you cannot argue you must take the hit
- Dead Don’t talk. ("out" Players are not to reveal information to “alive” players at all!)
- "Out" players are to raise kill rag (bright colored fabric) or hold up hands. Dead players must leave playing area so not to confuse who is still playing.
- No blind fire at all! (must be able to see where shots hit from behind your sights.) If you are caught doing this, you will be asked to sit out for the rest of that current game.
- Head shots are allowed but try to avoid them at all costs.(no headshots from guns that exceed 1.49 joule limit). Players that act irresponsibly (multiple headshots, horseplay etc) will be given a warning or asked to not use that gun for the rest of the day.
- 10ft Mercy rule-do not fire at someone who is less than 10ft away-say "MERCY" or something like it and player will either raise their hands in surrender or if they don't you may open fire.
- Keep swearing and rude talk to an appropriate level
- Gun Hits DO count If gun is hit you have to go to your sidearm or just throw BBs and snowballs.
- If you see any players not following any of the stated rules please let them know right away. if they fail to listen after being told 1 more time they will be asked you leave the field and game for the rest of the event-
- Cheaters will NOT be tolerated and will be asked to leave if they repeat an offense



Gun Limits

1-Close Quarters
1 joule or less for full auto
FPS-bb weight
328-.2
293-.25

CQB max FPS
1.14-MAX joules
FPS-bb weight
350-.2
313-.25

Use link to find out your joules http://www.cimmerians.org/FPS_Converter.html?action=fps

2-Open Area

-Max 2.28 Joule Limit - Semi Auto
FPS-bb weight
495-.2
443-.25
369-.36
338-.43

-Anyone over 1.49 Joule limit - Semi only

FPS-bb weight - Full Auto
400-.2
358-.25
298-.36
275-.43



Vehicles and Pyro

-no vehicles at private non club games
- CANNOT EXCEED 20kmh -NO EXCEPTIONS-walking speed
- Before backing up must honk three times
- Cars, vans, trucks etc are taken out with tennis balls (must be an in the air hit)
- When a tennis ball strikes a vehicle it stops where it is and cannot advance. It can either start to back up or stay in it's position
- Vehicles can be allowed to advance again after they return to a respawn
- Medivacs have red flagging tape on the antenna
- Cannot shoot from inside a medivac
- Can shoot from inside all other vehicles


Pyro/Fireworks
-must be cleared by game host
-cannot be fired any direction besides up

Special Rules (only used for some games)

One Hit Kill-MOST COMMON
Just like the title states, one hit anywhere on you or your gear your out
- Even if you think you might have gotten hit, call it

Multiple Hits-USED AT COUNTERSTRIKE AND NON REALISM GAMES
-This replaces real hits
-pieces of flagging tape are given (one for each hit) or do it by memory
-if you are hit anywhere on your body you remove a piece of flagging tape
-amour points can be added by simply putting on another piece of flagging tape

Bleed Out and Medics-USED ONLY WHEN DESIGNATED
- Bleed out-when dead by the rules of real hits you count up to 100, if no medic makes it to you in that time you are dead and walk off the field
- If hit in the head with no amour-there is no bleed out
- Bleed out time is 10mins, after that point you walk back to a respawn

Medics USED ONLY WHEN DESIGNATED
- Must touch shoulder (NO EXCEPTIONS) and count out loud to 30 uninterrupted, any interrupted count is restarted
- Other method is to tie flagging tape around the part being healed
- Each medic can bring you back to life once and heal each appendage once, after re spawn that count starts again
- Medics cannot heal themselves

Armor Rules USED ONLY WHEN DESIGNATED
- Armor only gives a bonus if the armor is hit. If you are wearing body armor but get hit through a crack or space, it does not function.
- Kevlar Armor +1 armor
- Steel Plate or Ceramic Plate +1 armor
- Additional layer of either +1 armor
- Max attainable armor is +3 armor for any body part. If you are hit, subtract one from your total. Realistically, most people will be lucky to have +2 armor and it will be very encumbering.

Grenade Rules-IN USE EVERY GAME
- Grenades (tennis balls) are thrown at the enemy
- If enemy does not notice it landing thrower yells "BANG", "BOOM" or something to help them notice where it landed.
- If the ball lands within 10 feet of a player without any hard cover that player is DEAD.

Booby Traps and Mines
- Personal alarms, rat trap claymores, etc
- Trip wire explosives/mines-the person who tripped it off is dead with no heal
- Claymores/BB shooters-if hit with a BB or BBs take the hit like it is from a gun.
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